New Map - Micro

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New Map - Micro

Post by Dethos on Tue Jun 18, 2013 9:15 am


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Username: Dethos (Primarily on Pi, but username is reserved on each server)

Record as of July 18, 2013:
Server----Points---Games---Wins---Losses---DCs---Win%
Pi---------5623------519------230-----260------29----44
Chord-----367-------38-------26------12--------3-----63
Radius----155-------15-------11-------4--------0-----73
Total-----6145------572------267----276------32-----47
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Re: New Map - Micro

Post by &Berk on Wed Jun 19, 2013 6:10 pm

Judges/Testers have had some problems with small maps in the past (we had one week with a ton of small maps) and most of us have come to the conclusion that small maps do not work so well in rotation (think of the 4v4 possibility). 

However, this one has decent space and I can see it possibly going well with the judges. One thing I'd be worried about is the buttons. Usually having a power-up within grates (button field) is not a good idea, as it promotes too much button holding to beginners.

The other more important problem is the abundance of power-ups on this map. 6 for this size of a map is too much (Dino's map has 6 and some people might consider that too much). 

You should either

1. take out all power-ups besides the bottom left/top right. (I suggest this)

2. leave the grates power-ups only

3. leave the grates power-ups + bottom left/top right. (4 is still too many imo)

You can't leave 4 power-ups on all corners with those boosts.


Last edited by &Berk on Wed Jun 19, 2013 11:55 pm; edited 1 time in total

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Re: New Map - Micro

Post by &Berk on Wed Jun 19, 2013 6:13 pm

By the way, thank you for coming to the forums for feedback Smile 

I'm happy to give feedback and I hope you understand my thought process and the problems with certain map features. 

I don't want to discourage you from making maps, only to understand how maps work and go on to create great ones that fit the rotation!

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